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the main problem i have is how it speeds up and down up and down. Any way we can put a speed limiter on it so it gets to a certain speed and no more?
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the speed is in the right dirrection. now if we could just cap it (heck its 3d now anyone up for some vsync lol.
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As i already mentioned, the speed is vsynced for frameskip 1, thus it is exactly limited to Axims half screen refresh time.
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I'm thinking that since most games don't even come close to 60fps, it's probably going to run choppy anyways.
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Wrong, games are running smooth if vsynced. Thats what i have done with frameskip 1. Of course that only holds if the frame actually can compute within 33 ms (most games without sound). The problem with jerky games is that other emulators output the frame not synchronized. Infact they are unable to synchronize their output since GAPI/GETRAWFRAMEBUFFER do not offer this feature.
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My position is that the developers of MorphGear found a way and even if it doesn't work "properly", it sure is a hell of a lot nicer to play games on morphgear than on PSNES because of the remarkably accurate speed.
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Due to VSync it is only like 5% slower than NTSC and still faster than PAL. So your argument of "accuracy" does not really hold here.
It is also way more accurate than morphgear regarding frametiming since every frame gets displayed at exactly the same distance in time, which is not possible in morphgear atm.
Obviously i am no friend of autoframeskip, because you throw accuracy out of the window using this. Are you using autoframeskip?
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I don't know a whole lot about sound code in general, but from looking at it, I think that pocket SNES's is pretty basic... enough to send the sound from the snes9x core to the device, and that's about it
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There is nothing more to be done, since the SNES9X Mixer does all the work. You only need a wave output device. On the other hand PSNES is only able to get the sound every scanline (sound sync), which may slow things down.
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Is the source available? I'm quite interested in the texture loading.
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PM me your email address. I will send you the sources of the texture loader then.
Tala