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Old 03-21-05, 01:57 PM   #91 (permalink)
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Does this emulator work with the same roms as those used with the widely available PC emulators?

Thank you.
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Old 03-21-05, 08:29 PM   #92 (permalink)
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Yes, it does.
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Old 03-28-05, 11:40 AM   #93 (permalink)
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Originally Posted by Tala
I have build a version of PocketSNES and implemented an OpenGL ES renderer for the X50v. I also made the Application VGA (hi_res_aware). It is rather a prove of concept and some things are broken:
-no sound (probably some wrong compiler option)
-no on screen controls (because PocketSNES made many assumptions about the screen resolution, i have fixed many throughout the code though)
-use the WM2003 SE landscape switcher instead of the built in code. The application will detect the orientation and goes fullscreen in landscape mode, while displaying menues in portrait mode.

On the bright side, it looks much better than simple pixel doubled versions, since it use bilinear filtering when scaling to any display resolution.

download

Tala

Update: New Version 01-27-05
I love this emulator! It runs almost every snes game I can throw at it. Tala, are there any plans of making an opengl version of the playstation emulator, fpsece?
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Old 03-28-05, 12:24 PM   #94 (permalink)
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fpsece isnt open-source I think
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Old 03-28-05, 03:20 PM   #95 (permalink)
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Originally Posted by radish28
fpsece isnt open-source I think
It should be if it isn't since it's free :)
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Old 03-28-05, 11:14 PM   #96 (permalink)
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Just wanted to say that I'm really impressed wih the GL version of PocketSNES here. Due to the (extremely) crappy buttom layout, I've been mostly playing RPGs and am currently loving FF2.

The only game I've come across that Morphgear did better, was the translation of Star Ocean. None of the PocketSNES builds have been able to render the graphics as anything other than mulitcoloured boxes. Any ideas as to if this can be fixed?

Other than that... kudos Tala, and keep up the good work!
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Old 03-29-05, 04:00 PM   #97 (permalink)
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Originally Posted by jadedboi
Just wanted to say that I'm really impressed wih the GL version of PocketSNES here. Due to the (extremely) crappy buttom layout, I've been mostly playing RPGs and am currently loving FF2.

The only game I've come across that Morphgear did better, was the translation of Star Ocean. None of the PocketSNES builds have been able to render the graphics as anything other than mulitcoloured boxes. Any ideas as to if this can be fixed?

Other than that... kudos Tala, and keep up the good work!

actually, I have found a few action games to be playable on the x50v, I beat super castlevania IV in 2 days.
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Old 04-04-05, 05:44 PM   #98 (permalink)
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Originally Posted by Fantus
i keep having an error problem happening randomly to me, like it will work perfectly for a whole night, and then like after i soft reset it, then it will say it isn't a valid pocket pc application, anybody know how to fix this without having to put it back on each time?
I had this "not a valid pocket pc application" problem too, it was driving me crazy. I finally found out that another program I had installed was causing the error. Yanceyware reader replaces the gx.dll file in your windows folder with an older version gx.dll file. Apparently Tala's version of pocket snes needs the newer version of gx.dll to work.
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Old 04-08-05, 12:15 AM   #99 (permalink)
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Originally Posted by rooslix
I had this "not a valid pocket pc application" problem too, it was driving me crazy. I finally found out that another program I had installed was causing the error. Yanceyware reader replaces the gx.dll file in your windows folder with an older version gx.dll file. Apparently Tala's version of pocket snes needs the newer version of gx.dll to work.
wow thx alot, that is exactly why it was screwing up
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Old 05-01-05, 12:03 PM   #100 (permalink)
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Works great..! I even managed to port my Chrono Trigger savegames from ZSNES by saving in-game and copying the .SRM file over! :D

If you guys want sound make sure to load ROM with "Sound Emulation" checked on, and optionally Sync Sound.. I tried for a long time to figure out what I was doing wrong hehe.
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Old 05-07-05, 03:27 AM   #101 (permalink)
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It's still working better than morphgear keep up the good work.

Something I've been wondering, less hardware oriented.. Can we get onscreen buttons on this? If so could we create a skin that works with the landscape view so we could hold it more... naturally? If anything confirms your version superiority over morphgear that will be it.

Also, support for roms with the file extensions .swc would be appreciated. I have a copy of Tresure of Rudra on my PocketPC I had been TRYING to play with Morphgear (Morphgear hates loading savestates correctly) and I couldn't load it up in PocketSNEs because the format was .swc.
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Old 05-07-05, 02:08 PM   #102 (permalink)
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Just rename the extention and it should work.
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Old 05-07-05, 10:13 PM   #103 (permalink)
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Quote:
Can we get onscreen buttons on this? If so could we create a skin that works with the landscape view so we could hold it more... naturally?
I already implemented onscreen buttons for landscape mode. They are virtual buttons though and as such invisible, very similar to fpsece. You can configure them in the options/buttons menue.

Tala
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Old 05-08-05, 10:02 AM   #104 (permalink)
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I don't know if you know this, but if you turn off the PDA while PocketSNES is running it will usually crash PocketSNES but it will look like it's still running and you need to press one of the buttons on the PDA to go to another program or restart it to keep using the PocketPC.
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Old 05-11-05, 10:23 PM   #105 (permalink)
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I'm just curious- I vaguely remember it being discussed, but how come sound takes up such a disproportionate amount of processing power as opposed to PC versions? I remember tweaking zsnes to run on a Cyrix MediaGX laptop, and turning the sound off only made a 5-10% difference in speed, at best. In PocketSNES, sound seems to make huge difference in game speed, regardless of bitrate and quality. Is this caused by a special deficiency in the Axim's hardware or something like that?
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