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Old 02-04-05, 06:13 PM   #1 (permalink)
XTG
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Controls on pocketsnes

I just tried this emulator and seems cool and a good idea how they have a virtual pad, but can you guys use it well?

The controller is not very responsive and if u click say right direction it keeps going right (even when clicking with stylus pen). So at the moment it is unplayable, is there something I am missing out on?
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Old 02-04-05, 07:41 PM   #2 (permalink)
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I'd suggest trying Morphgear. I seem to remember that the SNES module is completely free, so you should be able to play those :) And the emulation is a bit better anyway and the virtual pad is much better.
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Old 02-04-05, 10:40 PM   #3 (permalink)
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I'd like to use the virtual pad on Morphgear, but I can't get it to appear. Any suggestions?

Originally Posted by YodaEXE
I'd suggest trying Morphgear. I seem to remember that the SNES module is completely free, so you should be able to play those :) And the emulation is a bit better anyway and the virtual pad is much better.
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Old 02-06-05, 10:34 PM   #4 (permalink)
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In Morphgear, Go to global setting and turn virtual pad on (don't disable full screen). Tap the gameplay screen to go full screen and the vpad should be there. If it's still not there... you can use resource hacker...
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Old 02-17-05, 02:51 AM   #5 (permalink)
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Use your buttons..

It's way easier to just use your ppc buttons. Assign the buttons in options somewhere...
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Old 02-17-05, 05:13 AM   #6 (permalink)
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Quote:
The controller is not very responsive and if u click say right direction it keeps going right (even when clicking with stylus pen). So at the moment it is unplayable, is there something I am missing out on?
I am not quite sure what you mean here. Can you be more specific? You mean if you release the virtual button press, it still keeps the button pressed?

Tala

ps. It would be nice, if you post bug reports regarding PocketSNES with OpenGL in the according thread, such that i can collect bugs and complaints to fix in a future release.

pps. Maybe you mean the normal PocketSNES version for QVGA PPCs?
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Old 02-18-05, 04:01 AM   #7 (permalink)
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Originally Posted by Tala
I am not quite sure what you mean here. Can you be more specific? You mean if you release the virtual button press, it still keeps the button pressed?

Tala

ps. It would be nice, if you post bug reports regarding PocketSNES with OpenGL in the according thread, such that i can collect bugs and complaints to fix in a future release.

pps. Maybe you mean the normal PocketSNES version for QVGA PPCs?

Yeah I think he means that it keeps even after the button is released. It happened with mine and its the normal version...
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