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Old 05-02-03, 08:41 PM   #106 (permalink)
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Whoo hoo. I found the stone key. :D
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Old 05-02-03, 09:16 PM   #107 (permalink)
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Well.. help us out. You're the only one we know of that has the stone key AND can read the map.
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Old 05-02-03, 09:51 PM   #108 (permalink)
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Ok, you know the area where it looks like a dead end, but the up direction on the map is highlighted. Then it kind of locks up if you click on the up directions? Well, instead of choosing the up directions, choose bash/push, and you will end up in the zombie's lair.
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Old 05-02-03, 09:56 PM   #109 (permalink)
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Funny... Didn't the dev team say that that area had nothing to do with the key? I've been avoiding that area on purpose. No wonder I couldn't find that stupid thing...
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Old 05-02-03, 09:58 PM   #110 (permalink)
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Yeah, no figure. I guess they didn't know what area we were really talking about that was transporting us. After I bashed through, got the key, and left, I decided to use the up direction again to see what happened, and I was transported back to the beginning of the maze.
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Old 05-02-03, 10:52 PM   #111 (permalink)
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Mad

Yeah, and after finding the key and making it back to the gate what do I get? AN OPEN DOOR AND NO WAY TO GO THROUGH IT!!! Son of a ....!!!
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Old 05-03-03, 12:08 PM   #112 (permalink)
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EXACTLY. I closed the game and reopened it, and the N option was highlighted, but when I clicked on it, it STILL wouldn't do anything. If I have to go through those corridors again, I am going to have a coronary.
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Old 05-03-03, 03:36 PM   #113 (permalink)
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Exclamation

WARNING: EXTREME RANTING

So help me, if one more thing like this happens again I'm gonna go ballistic!!! I didn't pay good money to be a freaking beta tester! I want a game that @#$*ing WORKS!!! This is such BS. I am so close to demanding my money back it's not even funny. These guys are so lucky that nobody has mentioned the words "class action" yet. OK, Magadin- updated advice: DON'T BUY THIS GAME!!! Not until they get their act together anyway.

(end rant)
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Old 05-03-03, 04:02 PM   #114 (permalink)
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Whew... OK, I took my blind fury and turned it into something more constructive. Check out the nice little message I posted on the Suckcery PITA Forum:

Dev Team,

With all due respect, could you please beta test your modules more thoroughly before releasing them? Many of your customers (myself included) are getting very discouraged with the quality of your mod releases. For example, many of us have found the stone key (which was where you said it wasn't) only to make it to the end of the module and find it impossible to finish it. No strategy guide could fix what is obviously faulty code. If these occurrences continue, I will be, as will many of your other customers, demanding a refund. I will give you another chance because I can see the potential of this game. However, DO NOT disappoint us again. I expect any and all future releases to be playable and capable of being finished. If it takes longer to release each module then so be it. Truthfully, you should have waited until ALL modules were completed and fully tested before releasing this game in the first place. Please do not disappoint us again or gloss over bugs (they are not "magic"- they are errors). I truly hope that with a little more effort, this game could become what the first module made us hope it would be- fun, refined, and professional.

Thank You.

How do you like them apples eh?
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Old 05-03-03, 04:39 PM   #115 (permalink)
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Unfortunately, I think the majority of their beta testers are not serious about beta testing and just wanted a free copy of the game. I am wondering if the end bug about not being able to go through the gate is just an issue with the Axim.
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Old 05-03-03, 10:23 PM   #116 (permalink)
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Well, if I were the developer, I would fire the beta team and get a new group to do it. Besides, beta testers are supposed to find the quirks in a program. One would think that the developers wouldn't need beta testers to discover such obvious errors. Anyway, they had better get their act together and quick. I wasted all that time finishing this damn module and for what? To stare at an open door with no way to go through it. Strategy guide my @##.
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Old 05-03-03, 11:36 PM   #117 (permalink)
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Ask and ye shall receive. I have just gotten a response from the dev team in my inbox tonight. They have asked me to help beta test the rest of the game and I have accepted. I'll see if I can get a few of these bugs squashed before they get to you next time.
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Old 05-03-03, 11:46 PM   #118 (permalink)
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I got the same e-mail, and just replied. However, this is the second time they've asked me to beta test... Let's hope they follow up this time...
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Old 05-04-03, 10:41 AM   #119 (permalink)
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Agreed. The way I see it, they're running out of my patience and need to do something. At least we'll have the chance to get this thing done right (provided that this is a company that listens to its beta testers- we'll find out soon enough I hope).
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Old 05-04-03, 01:32 PM   #120 (permalink)
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Thank God. Hopefully between the two of you, they will get the errors fixed. I still wonder if it is just a problem with the Axim.
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