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Games Talk/Review Games for Dell's Axim

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Old 05-25-05, 05:59 PM   #16 (permalink)
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oh my ! ! !
skeekix you are already a GP32 god and you will become soon a PPC one :)
I will be glad to test this out...

BTW : did you manage to make dosbox boot?

see you
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Old 05-25-05, 08:06 PM   #17 (permalink)
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All the various builds of DOSBox don't work for me, so one day I may have to dig around in the source and see whats up :P

I'm currently using SDL for Pocket PC as the framework for BOR, but its not co-operating well for controls, so maybe I'll have to rebuild this using raw win32 or the like.. bleh :)

jeff
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Old 05-25-05, 08:31 PM   #18 (permalink)
skeezix
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Hmm, SDL is misbhaving a lot (it doesn't want to go to VGA mode.. thats okay since the game is low res anyway, but its a point). Further, SDL reports a key was pressed/release, but so far I've found no way for it to report which key. (ie: SDL does this of course, but the Pocket PC port of SDL is broken I think, or at least on some devices. I notice some others saying similar things in other threads.. *doh*).

So I'll have to rebuild using native GAPI direct instead of depending on SDL to make it cross platform etc.

So I'll release a quick hack version that just runs but is unplayable, and then work on the GAPI version for a few days and get that together. That'll be better anyway.

jeff
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Old 05-25-05, 08:36 PM   #19 (permalink)
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count me in lol
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is pretty good for just an 11th grader.. I think I spent too much money for my PDA though...

Currently in 11th Grade.... Only student with a PDA in the 11th grade at my school. :approve:
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Old 05-26-05, 05:17 AM   #20 (permalink)
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At this rate my GP32's going to start gathering dust :)

Mark.
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Old 05-26-05, 07:48 AM   #21 (permalink)
skeezix
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The GP32 is one of the top retro-things around since its pretty much only good for emulation and homebrew, and has good controls; Zodiac is good for retro as well. Aside from them, theres no devices with good controls and a GP32 will woop a Pocket PC anyday for 'experience', despite being a fraction of the specification. (But then, stuff like ScummVM are gorgeous on the X50v etc of course :) If only the d-pad was a little bigger and there was a button or two on the top of the device, for landscape modes :) (using power for firing is no good :) So I imagine I'll keep fiddling with my GP32 for ages, but I get the feeling they're sliding to even-more-obscure right now..

jeff
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Old 05-26-05, 11:16 AM   #22 (permalink)
skeezix
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In case anyone is curious, I've blogged the experience so far :)

If anyone likes, I can post tonight or tomorrow the proof of concept version of the build, though I'm going to rewrite the Pocket PC portions in GAPI to make it useful.

http://www.codejedi.com/cgi-bin/blog...blog?seemore=y

jeff
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Old 05-26-05, 11:42 AM   #23 (permalink)
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I'd also like ot test. Horray!
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Old 05-26-05, 04:12 PM   #24 (permalink)
awdark
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X50v and X5adv on PPC2002/03
I would gladly play ^_^ not sure if I will test though.
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Old 05-26-05, 08:26 PM   #25 (permalink)
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Wow that looks awsome you can count me on!!!

Justin
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Old 05-26-05, 08:42 PM   #26 (permalink)
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Hmmm, when's the release due? Soon I hope! Getting excited here...
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Old 05-26-05, 09:57 PM   #27 (permalink)
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I would love to help.
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Old 05-26-05, 11:23 PM   #28 (permalink)
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Allllrighty, I've ported the Pocket PC specific bits to GAPI in preliminary fashion (and its rendering in VGA .. very odd and unexpected, so I need to find out why, since GAPI can't do VGA normally.. hmm :) -- so just working on getting controls to work now in this build and should be good soon. Now that its straight GAPI movement should be pretty speedy .. so I'll keep you holding on a bit longer for first alpha. Very soon .. maybe Friday or the weekend for sure :)

I can make another screenie if needed :P

jeff
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Old 05-27-05, 12:45 AM   #29 (permalink)
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Hi Jeff,

Looks like it hasn't been updated in a while but every game that I've tried based on PocketFrog seems pretty speedy:

http://pocketfrog.droneship.com/

The forum link on the above page links over to a pocketmatrix.com forum. The pocketmatrix forums have a great developer forum with many subforums (including obviously for PocketFrog/PocketHAL).

Last edited by TalynOne; 05-27-05 at 12:58 AM.
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Old 05-27-05, 10:24 AM   #30 (permalink)
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Theres no need for such things; read my blog for a quick overview of the dev process, but essentially.. I used SDL since its an obvious good choice.. just for PoPC it is not and it wasted a few days time invested :)

Anyway, I've rewritten most of it to be GAPI based and so far so good; took a couple hours to find an irritation in WinCE last night that was botching up GAPI a lot on my Axim, but no things are falling into play. Got it running way too fast full screen on the X50v no problem now. Got controls pseudo working, so just reworking some of the game engine internals to be friendly to an event driven OS.

So I'll be doing some hacking around tonight to get that sorted out, so I should have a first alpha tonight or weekend, for sure. Its looking 'fine' too :)

So likely progress is..

First alpha: No frills, but works. Assumed PAK path, no audio.
Next alpha-or-so: Adding 'Loading' screen, since it takes 20s to load to first screens
o add PAK picker
Next alpha-or-so: Sound? other frills?

jeff
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