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Old 05-28-05, 08:06 PM   #61 (permalink)
skeezix
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Updated my main BOR webpage with Alpha 3 details a little:

http://www.codejedi.com/bor/

If you want mods/pak files, this fine lad is hosting a bunch:
http://aliusweb.dyndns.org/bor.html

(I'm currently saturating his bandwidth I'm sure ;)

jeff
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Old 05-28-05, 09:41 PM   #62 (permalink)
JonMisurda
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It looks great so far, thanks.

2 things:

1) I don't think you make the app fullscreen before the GAPI stuff... I still see time updates and vbar through the game

2) Any plans to support zipped PAKs? they seem to compress well.

Jon
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Old 05-28-05, 09:56 PM   #63 (permalink)
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I've not had things show through but if I tap right in the corners then the app will close or other under-neath effects will occur, so I tap "in" a little and all is good (and it gives you a way out :) -- but I'll make it full-screen one of these days.

I hadn't though of dealing with compressed PAK's .. hmm. To be workable at all, they'd have to be unzipped while the game is running (it seeks around in there to find things), so it may be impractical.. but I'll have to mull it over.

jeff
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Old 05-28-05, 09:58 PM   #64 (permalink)
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Yes not it works perfectly fine in my storage card. I now have the original running and I do agree that it need a loading screen and screen taps for moves. Although I got it running at full speed (Or at what i thought was full speed because i didnt notice any slow down at all). One thing i noticed was that there was a flicker on the right of the screen. I found out that everytime the minute changes it flashes the time and then it goes away. Nothing that cant be overlooked. This is a great port and I applaude your work. Ill continue to use your new alphas and give you feed back. Great Job :approve:

P.S. We need an exit option. Might i suggest running it in a smaller version with the start bar for now until you get the exit option integrated. Thanks.

Last edited by Shadownova; 05-28-05 at 10:03 PM.
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Old 05-28-05, 10:46 PM   #65 (permalink)
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I think the alphas won't be "hours apart" like they have been the last day, as real life is catching up quickly, but I'll try and get a few more builds out over the week with some changes :)

I know a couple people have beaten the Castlevania-MOD (its short) and I've gotten through a few levels of the B.O.R. mod, so its fairly playable now.. whew :)

jeff

For that matter, I should put some updates into the Descent port..
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Old 05-28-05, 11:16 PM   #66 (permalink)
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Good work, jeff.

The problem with the time appearing is most likely because the window is not fullscreen. You need to resize the window to fullscreen after creating it. Though GAPI can write anywhere on screen, the OS likes to be informed about your draw area.

Also there is a nice litte function, which is also used in PocketSNES, which queries the device for certain files.

bool GetOpenFileName(LPOPENFILENAME lpofn
);

It opens a dialog box and lets the user select a file. The nice thing about it is, that you can specify certain file filters and so on through the LPOPENFILENAME structure.
As filter you can set for instance *.pak

OPENFILENAME ofn;
memset(&ofn, 0, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = g_hWnd;//the global window handle
ofn.lpstrFile = szFile;//where the selected filename goes into, you need to allocate storage for that yourself
ofn.nMaxFile = MAX_FILE; //basically the size of the above buffer in characters
ofn.lpstrFilter = TEXT("PAK\0*.pak\0"); //the filter
ofn.lpstrTitle = TEXT("Open PAK");//the name of the box
ofn.Flags = OFN_EXPLORER;//explorer style template

Tala

Last edited by Tala; 05-28-05 at 11:34 PM.
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Old 05-29-05, 09:50 AM   #67 (permalink)
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Yep, I've jus not bothered to go fullscreen yet (and I didn't mind so much, since tap-and-hold-in-top-right is a convenient way to kill it, with WisBar, until I fix the quit to actually work right..)

I'm still undecided about how I want to do the UI; ie: Showing a list widget and allowing someone to pick a PAK is probably fairly friendlt to the user, since it avoids having to navigate around with the file selector (and perhaps use the selector to allow one to pick a directory.) However, I do like the idea of assuming paks are in the same place as the exe, since they're only useful for this app, so it keeps things simple.

I've also thought about using a simple 'old school' menu done in GAPI; shows the Beats of Rage titlescreen, darkened, with a graphic font rendered on top just showing the available PAK's .. ie: Just like the Start, Options etc screen in the engine is now. ie: For most of the GAPI games I've seen (Skyforce, etc etc) they tend not to drop out of GAPI to do a UI and back in for game play. Since this is just a cheap hack of a port it wouldn't matter really, but since I've already got simple menu code from some of my GP32 projects I thoguht about using it here. Why not?

So I'm tied up today and will debate .. a Windows UI, or a crappy but old school graphical menu.

jeff
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Old 05-29-05, 11:07 AM   #68 (permalink)
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Suggestion

Well i would say do the crappy one if it will be able to exit convinently and it would load faster. The menu of a port really doesnt matter just if it works. Thats just my two cents.
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Old 05-29-05, 07:39 PM   #69 (permalink)
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Hi, I tried out the newest one you had the um... Rls #3
It was really nice!

Though my only thing is how do I exit? What I had started to do was turn off the ppc then turn it back on.. and knowing the x50v the wireless card drivers will have to load.. then the game might start giving me the time to use magic button to close all.

Is it possible to have it choose what mod to play? The way I did it (Perhaps brutal) was rename the .pak to another .pak to try a different mod.

O_o mine is full screen tho..

Last edited by awdark; 05-29-05 at 07:49 PM.
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Old 05-30-05, 08:23 AM   #70 (permalink)
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Read up a bit for some commentary but yeah, essentially I'm going to add a menu that comes up when you first launch the game that lets you pick which PAK file to use if you have several. Theres also no decent way to quit yet, but I'll be adding one soon, so for now you have to pinhole-reset out. (If you tap in the very top right (portrait) you may be able to close it, and if you need to kill it with some app. I'm using wisbar, so tap-and-hold in the corner just kills it.)

jeff
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Old 05-30-05, 10:07 AM   #71 (permalink)
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Just played sonic x... works pretty good even without the gapi tweak. Looking forward to future releases and SOUND! :)

If there are any specific things you want tested just let us know so we can help developement!
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Old 05-30-05, 11:14 AM   #72 (permalink)
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Originally Posted by skeezix
Updated my main BOR webpage with Alpha 3 details a little:

http://www.codejedi.com/bor/

If you want mods/pak files, this fine lad is hosting a bunch:
http://aliusweb.dyndns.org/bor.html

(I'm currently saturating his bandwidth I'm sure ;)

jeff

I have 50mb of webspace available on my ISp's homepage... should I host any of the pak files there since that aliusweb.dyndns.org seems to be on a home(slow) connection?
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Old 05-30-05, 11:54 AM   #73 (permalink)
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I run a hosting company if you would like some extra bandwidth, email me at bengray@gmail.com and I'll see what I can do for free!
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Old 05-31-05, 01:53 AM   #74 (permalink)
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Originally Posted by skeezix
So the current thought is (in landscape):

D-pad/etc on the left, tap thumb on bottom right to fire, tab thumb on top right for jump, and tap in the middle (with left or right thumbs?) to do special?

What do you think?
I actually think it would be better if the Jump and Attack buttons were closer together. I'd probably go with Top Right as Special, Middle Right as Fire, and Bottom Right as jump. Maybe have semi-transparent white squares on the side to represent the buttons? That way we won't have a problem distinguishing them like when they're invisible.

Hopefully you agree?
__________________
MY AXIM BEFORE BEING SOLD
- Dell Axim X5 Advanced
- 256mb CF Card
- 128mb SD Card
- Symbol WiFi Ethernet Card
- Incipio Screen Protectors
- Dell Snap-On Keyboard
- Belkin Fold-out Keyboard
- Belkin Executive Leather Case
- DSI Protective Holster

MY NEW BABY
- i-mate Jam PPC Phone
- 1GB Lexar SD Card
- Brando Workshop Silicone Protective Skin (White)
- Proporta Crystal Case
- Brando Workshop Screen Protector
- Belkin Fold-out Keyboard
- Chainpus Bluetooth Gamepad
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Old 05-31-05, 06:08 AM   #75 (permalink)
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Well I'm no Axim user but I read a topic on pocketmatrix about this port and led me here. First thanks a lot, it looks great and works nicely, again it seems full speed to me, on mi XDA II Mini, and pocketgamer.org is now showing the port news on its main page, so now it's getting popular.

I agree with most of the things mentioned here, can't wait for sound, get the non fullscreen problems mentioned, and controls are really badly mapped on the XDA, hopefully remapping tool will be around soon when the GUI version comes. What I haven't seen around, and can't truly tell since I didn't knew about BOR til now is, is there any way to save even in the full BOR version, and if so, I hope we see that feature on too.
Thanks again, keep the awesome work :)

PD: In terms of the mods, are there any reviews around to know which are good to give them a try. There are so many that I don't know which ones to try but would like to start with the best of them all, tia.

Last edited by locust; 05-31-05 at 06:13 AM.
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