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Old 06-27-05, 05:47 PM   #1 (permalink)
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Mad Cost of games and programs

What is with everyone charging high prices for games and other programs
monopoly: $20
Bejeweled 2: $20...

I think these prices are getting way out of hand
Why does everyone overcharge for all these programs?

programs should be $5 each
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Old 06-27-05, 05:52 PM   #2 (permalink)
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Well, the the programmers spend lots of time and effort making these programs. They do deserve something.

Also the fact that there is lots of piracy doesn't help the high prices. If everyone bought the programs, they probably wouldn't be as high priced.
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Old 06-27-05, 05:55 PM   #3 (permalink)
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Originally Posted by tancerman
If everyone bought the programs, they probably wouldn't be as high priced.
so if they lower the price more people will buy and the price will average out for the sellers...Correct?
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Old 06-27-05, 05:57 PM   #4 (permalink)
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Yes that is correct but it probably wont stop peaple using file sharing networks
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Old 06-27-05, 06:02 PM   #5 (permalink)
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Originally Posted by moody
so if they lower the price more people will buy and the price will average out for the sellers...Correct?
The reason why they are high is because people wont buy them. It is OUR fault. It's up to us (not the programmers) to stop piracy.

It is the same with cds. They didn't used to be $15-$20 a cd, but since there is so much music sharing, cd prices jacked up.
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Old 06-27-05, 09:27 PM   #6 (permalink)
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If you go to the store right now, you can get Morrowind or Far Cry for the PC for $20. To charge $20 for Bejeweled is a joke, regardless of piracy concerns and how much "effort" programmers put into these games. Since most ppc games look like they were made for an Amiga or Commodore, I believe all this "effort" isn't going into the programs themselves but is instead being squandered overhyping these games with misleading advertisements about "stunning" graphics and "addictive" gameplay. I have a vga machine with a processor that can reach speeds of 700mhz plus, so there's absolutely no excuse to be putting out games like Galaga and Pacman and charging $15 a pop. The current state of ppc games is pathetic to say the least.
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Old 06-27-05, 09:36 PM   #7 (permalink)
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Gambino P is 100% right!
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Old 06-27-05, 09:50 PM   #8 (permalink)
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Originally Posted by Gambino P
If you go to the store right now, you can get Morrowind or Far Cry for the PC for $20. To charge $20 for Bejeweled is a joke, regardless of piracy concerns and how much "effort" programmers put into these games. Since most ppc games look like they were made for an Amiga or Commodore, I believe all this "effort" isn't going into the programs themselves but is instead being squandered overhyping these games with misleading advertisements about "stunning" graphics and "addictive" gameplay. I have a vga machine with a processor that can reach speeds of 700mhz plus, so there's absolutely no excuse to be putting out games like Galaga and Pacman and charging $15 a pop. The current state of ppc games is pathetic to say the least.
Great point. But, more people buy computer games then ppc games. I would find it much easier to download a 5mb file (illegally) rather than a multiple gb ISO image from the Internet. Plus, big PC game companies are always coming out with new games that sell originally at $50. After a few months (usually after very successful sales)prices drop.

I also agree with the fact that ppc games aren't that good. Part of the problem is having enough space to store large file games. Also RAM is a big issue. Hopefully it wont be that bad after the release of WM5.0. Also overall sales for PPC applications as opposed to PC games is much much less.

I think we will start seeing better games once WM5.0 comes out. The x50v's hardware overall is much better then the PSP. The problem is having developers that are willing to spend lots of time to make a great game, that just wont sell as good as it would for PSP.
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Old 06-28-05, 10:28 AM   #9 (permalink)
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I also do not see Piracy as the major issue for prices to get this steep. For example, a new game released by... say Astraware will have about 2 full months before a pirated version starts circulating the P2P networks. However the price does not start on $5 bucks, it rockets itself to $19.99 since day 1.

Here in Mexico we have a real piracy problem. You could get a pirated DVD (recorded on a dvd) for about $4 USCY while an original one would cost you about $15. Yesterday I went to a very renamed store and found a big bunch of nice original movies at the same price as a pirated one. Of course I rather buy the original instead of risking my money on a lousy pirated disc.

So if the prices for original products were just a little bit more realistic then piracy would have less chance of making bussiness
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Old 06-28-05, 11:05 AM   #10 (permalink)
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Originally Posted by moody
What is with everyone charging high prices for games and other programs
monopoly: $20
Bejeweled 2: $20...

I think these prices are getting way out of hand
Why does everyone overcharge for all these programs?

programs should be $5 each
I agree. If I bought all the programs that everyone says are must haves it would cost me as much as the PDA itself. While I appreciate the developer's need for income $20 seems like way to much to pay for any PDA program except maybe medical or mapping software.
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Old 06-29-05, 11:28 AM   #11 (permalink)
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As a very new PDA user, I can say I pretty much agree with all of this. I was very surprised to see that such simple games cost so much.

ALthough, I am glad to see that there are demo versions for most games. I went thru some older threads and saw that a lot of people like the "Snails" game. I downloaded it, played it for 30 seconds, and then uninstalled it. If I had gone with everyone's recommendations and paid $20 for that, I would have been really bummed.
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Old 06-29-05, 01:34 PM   #12 (permalink)
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Originally Posted by tancerman
If everyone bought the programs, they probably wouldn't be as high priced.
This assumes that programmers are kind, gentle non-capitalist people not interested in making more money from their software.

Sounds like a pretty big leap to me.
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Old 06-29-05, 11:44 PM   #13 (permalink)
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More sales does not mean reduced program prices, more sales means more dollars in Handangos pocket(s). Who here knows how much money Handango takes on, say for example, a $20 title? How much of that original $20 makes it back to John Q Programmer?

Also, don't fall into the CD pricing Metaphor, at least until the MEGAMUSIC companies die a slow, painful death. Nothing but corporate and personal greed running the prices up and the sales down! For example, which costs more to mass produce, a CD or a DVD? (DVD!) Which costs more to make, an 40 minute Audio Recording, or a 90 minute Movie? (Duh; Movie!) I mean, why does a new CD Audio disk cost more than new DVD Movie? Greed!



I can see games like Ages of Empires being a good value at $20, but the posters who relate PPC graphics to Amiga, Commodore 64s and the like are sadly correct for the most part.

On the other side, remember there are still PPCs running CE out there, and lots of them! Don't forget most PPC CPUs don't have video acceleration, let alone anything like 3D accelerators, DX9 programming aids, 256 MB vid ram, etc... We can't (yet) get PC quality Games on our PPCs. We need more Flash games me thinks! Lets see what Ver. 5 gives us...

Its too bad we cant get Win 95 Quality Graphics on many PPC games yet. All we can do to let the game programmers know we want better games is to buy more of the high end games with the best currently available graphics, and less of the DOS Quality games. That way, it will be market driven!

:approve:
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Old 06-30-05, 12:10 AM   #14 (permalink)
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As a lot of people have said, it is all greed on the companies part. To make a Pocket PC game does not require as much time and energy as everyone thinks. PPC games are much simpler to program, as they use a rather basic programming language, so it's easier for people to make ones that work on everything.

Someone also said "Plus, big PC game companies are always coming out with new games that sell originally at $50. After a few months (usually after very successful sales)prices drop." Ok, it's true that they come out for like $50. But that's because it takes a lot more effort to create a PC game. It's also longer, better look, etc. And prices drop, no matter what. I can find an game that sold terribly, and get it for $15. I can do the same with a game that sold really well. The prices aren't affected by sales very much. It's affected by how greedy the company is. The prices drop after a while because they start working on something new, and because the rush to get the software is over. They make as much as they can in the initial rush, and when it winds down a few months later, they drop the price. Then more people go and get it saying "Oooh a low price! I think I'll get this!"

As for P2P, there really isn't as much as you think. When I read the first few posts, I checked around and a few sites, and asked some friends for some help, and we really couldn't find anything except really old programs. There really isn't much out there. So don't say that P2P is hurting companies, because it really doesn't exist.

Basically, companies are greedy. They want to make as much money as they want, and they know that we're going to be forced to pay what they want us to pay...
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Old 06-30-05, 01:06 AM   #15 (permalink)
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Originally Posted by YodaEXE
As a lot of people have said, it is all greed on the companies part. To make a Pocket PC game does not require as much time and energy as everyone thinks. PPC games are much simpler to program, as they use a rather basic programming language, so it's easier for people to make ones that work on everything.
So when is your game set for release?
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