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#1 (permalink) | |||
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Aximsite Minor League
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Quake 3 source code
Quake 3 source code has been released.. apparently the graphics routines use OpenGL.. hopefully someone will try and do a PPC port optimized for 2700g OpenGL ES..
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#2 (permalink) | |||||
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Aximsite All Star
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I'm surprised at this - source is only usually released after a games online community is dead... The cod players had better be prepared for the amount of hacks that are going to be produced by this...
Still, might be worth someone taking a look at... a port of q3 could lead to many other games.. | |||||
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#3 (permalink) | ||||||
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Aximsite Major League
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Quote:
Though Window Mobile 5.0 w/Direct3D... who know's we may be able to get a port alot faster than what i think ! | ||||||
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With an attitude like no other...
You will know when he's in your path. If you wish to see him shrouded in the light, Chances are, you'll see him fade into the black Continuously watching everyone's suggetions and problems, Not overlooking the ones talking smack, Your NEW Morphgear Project Administrator, Will always be able to answer them back... New Handheld I'm getting! Jumping out of Pocket PC World for sure now ...http://www.engadget.com/2006/03/09/l...igami-devices/ |
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#4 (permalink) | |||||
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Aximsite All Star
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It definately do-able - The sega dreamcase had the same chip (albeit slightly faster) as the Axim, and that run it fine.. And also I think Intel Demoed the 2700g for PDA by showing quake3 running on it..
Is Dan actually making a new version of PQ2? I thought he had stopped working on all of them? | |||||
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#5 (permalink) | ||||
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Aximsite Rookie
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Quote:
I thought the PowerVR MBX and PowerVR2 were equal? I haven't looked at the specs but a chip that was dubbed a "dreamcast on a chip" included a PowerVR MBX chip. From what I've seen they both claim 3 million polygons/second. | ||||
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#7 (permalink) | ||||||
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Aximsite Rookie
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I doesn't seem like anything has happened on the Quake2 front since his original effort. | ||||||
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