This game looks like its going to be great. Hopefully it will run on ppc. If not, thats what styletap is for.
# doom-like view of the wielded weapon/shield, but don't think about an fps# doom-like view of the wielded weapon/shield, but don't think about an fps
# playable races, even undead (will mean different quests, dialogs, powers)
# skill-based system, primary and secondary skills. The attributes won't advance dramatically.
# advanced dialogues, with persuade, lie, threat, ...
# continuous emulated 3D, not block by block as in Legacy 1.
# alchemy with ingredients, like mix herbs of resist poison and restore health, then you have a cure poison potion (diluted to strong, by your alchemy skill and equipment)
# Cast or contract diseases, some of which may be lethal!
# complex enchant system (effects: drain hp, drain sp, fortify skill, fortify attribute, resist poison/magic, resist normal weapons(!), diseases: resist, cure and infect, and so on...).
# every item will have a weight (and your encumbrance limited)
# special monster properties (infect disease, poison, resist magic or specific spells, ...)
# some monsters can read scrolls!
# one huge world, non-linear gameplay, you can go anywhere anytime
# 2-level dungeons, high ceilings and two story buildings (check the 2nd shot at the right)
# the expansion packs will be inserted into the base game. Like a new island, a new house in an existing city, a new tower, or just new items!
# empty scrolls can be enchanted!
# in Legacy 2, swords/armors can't contain spells - there will be rechargable wands!
# dual weapon fight!!! (If you master the right skill)
# books with simple text to read (even novels), and ones that teach you something
# picking locks, disarming...thief skills.
# rest in the wilderness! although some company could wake you up :)
# advanced card game - more strategy less luck
# With the expanded features of the new Legacy 2 Editor, the game can be extended by new items, monsters, map objects, animations, spells, diseases, ingredients, (everything, even with new graphics!)
Bringing more value than ever before to the expanding Legacy Universe!
# palm: the game will need much less execution memory, because of the highly compressed but ready-to-use pictures.
# The dungeon view will be as large as it can be! Like 380x320 on palm landscape
OK, I posted this in another thread... but this is the main Quest thread, so:
That is what Demonstar wrote at c4pda.com:
"Hey gang, here's the lastest information on Legacy: The Quest. It's a direct quote from Sylon of Redshift.
"Sorry, boyz & girlz, it seems that the release will happen 1 or 2 weeks later... We planned to release it on this week, the game is fully ready and tested, but we have serious problems with converting such a complex program to the PDA-devices - way more problems than we had with Legacy.
As for the sizes: right now the smallest screen resolution is 240*240 and the largest is 640*480 in the Quest. So no 176*208 yet (but maybe later), and the game size is always the same cause the program uses the same files on all devices. Hang on - the full game takes around 16-17 mbytes. : )""
__________________
I changed to the dark side.
PalmT5 -> Axim x51v
Thats the newest info I found about The Quest. It really sounds great!
form pxp:
"Hey gang it's fine here. Here's the direct quote from Sylon: "Yes, we'll release the game on this week to ppc. (If we find no more serious bugs. : )". Unforunately, it's being released to the PPC first which is a real twist." (Credits: Demonstar)
__________________
I changed to the dark side.
PalmT5 -> Axim x51v