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Old 09-26-06, 11:58 AM   #31 (permalink)
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Originally Posted by kornalius
PPL supports true VGA and the PIDE can build VGA forms. There should be a WM2003 folder in your \Program Files\PPL folder, the .EXE in there is a WM2003, WM2005 VGA enabled build.

The visual form builder on the PocketPC is probably still set to use QVGA resolution. I will let the VFB developer know about this so it can be resolved in 1.02.

Regards,
Kornalius
There is no "WM2003" folder on either installation (PC or PocketPC). I'd like to try this trueVGA option as well. Where is this EXE?

Ringo7
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Old 09-26-06, 12:15 PM   #32 (permalink)
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Hi,

We are sorry for the inconveniences. We obviously had a few problems with missing files in the install process with 1.01, we will make sure it's resolved in 1.02.

Which folder did you check, the default folders are:

PC: C:\Program Files\PPL\RUNTIME\WM2003\PPL.EXE
PocketPC: \Program Files\PPL\WM2003\PPL.EXE

In the meantime, if you want a WM2003/WM2005 build, you can download the latest WM2003/WM2005 beta build 1.02 from http://www.arianesoft.ca/download.php?view.4
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Old 09-26-06, 12:32 PM   #33 (permalink)
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Icon14

Originally Posted by kornalius
Hi,

We are sorry for the inconveniences. We obviously had a few problems with missing files in the install process with 1.01, we will make sure it's resolved in 1.02.

Which folder did you check, the default folders are:

PC: C:\Program Files\PPL\RUNTIME\WM2003\PPL.EXE
PocketPC: \Program Files\PPL\WM2003\PPL.EXE

In the meantime, if you want a WM2003/WM2005 build, you can download the latest WM2003/WM2005 beta build 1.02 from http://www.arianesoft.ca/download.php?view.4
Thanks Korn. I checked every folder under for "WM2003" and it's simply not there. No matter, I'll try the download link you posted here play around with it. :approve:

Thanks again.
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Old 09-26-06, 06:39 PM   #34 (permalink)
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You're welcome.

Make sure you register the runtime file using the PIDE Help -> Register Runtimes to activate the version you have, Pro if you have the trial key, else it will be running in Lite mode.
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Old 09-27-06, 06:10 PM   #35 (permalink)
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PPL - Pocket Programming Language version 1.02 has just been released.

Download here: http://www.arianesoft.ca/download.php?view.5
Alternate download: http://www.arianesoft.ca/e107_files/...ads/ppl102.zip

It is a major improvement over the last version. Here are the highlights of this update:

- No licenses anymore. Your name is what identifies your serial #. No more hardware fingerprints.
- Whole setup process has been fixed and updated for the PocketPC.
- Create executables from the PIDE for the PC and PocketPC.
- Create executables from the PocketPC for the PC and PocketPC as well.
- Major Visual Form Builder enhancements on the PocketPC.
- Added polymorphism to the object-oriented syntax.
- Major PIDE improvements.

Now the complete change log:

- Updated Windows.ppl with more declares and defines.
- Main.ppl project updated.
- When run/compile, default destination folder is same folder as saved file.
- Fixed Tag "Web" unknown error message in the PIDE for different language OS.
- Save as, if can't save, bug fixed.
- New Form and Control functions in SWAPI.PPL.
- Default folder locations has been corrected on first time run or upgrade.
- WS_FORMDEFAULT is not default on form creation now.
- Fixed Groupbox in PIDE. Can only add controls to it if it's selected.
- Control_SetFont() added to SWAPI.PPL.
- Fixed NewFormEx to assign correct height to form.
- Fixed Setup to run PIDE at end.
- Fixed GetWinDir and GetSysDir in Windows.ppl to return \\Windows\\ on PocketPC.
- Fixed Profiler not starting up.
- Fixed Memory Analyzer bug.
- Fixed compiler hang-up bug.
- New Ctrl+F1 in PIDE visual form builder to go to control info. on MSDN directly.
- PIDE, double-click on control with code will just show control code.
- Fixed PIDE not to load the functions list from the PocketPC but only from the PC.
- F1 in PIDE visual form editor brings up form editor help section.
- Fixed compiler variable declaration when forward func or forward proc is used.
- F1 in Game Level Editor brings up the game level editor help section.
- Fixed GameAPI.txt users menu item code.
- Fixed SpritesAt() and SpritesAtRect() to return list of integer pointer values.
- Editor: Fixed Editor options page
- VFB: Fixed VFB editor options page
- VFB: Fixed VFB control property page
- VFB: Fixed a bug in the VFB Font selection for a control. The Font Selection box would not allow you to cancel if the input was left defaulted.
- Main: Added the Post Process ability to the MakeExe.
- Main: Added PostProcess checkbox. If disableed then gray the other post process controls.
- Main: Added the Wait checkbox If checked the calling Make process is forced to wait until the the post process has finished.
- VFB: Added the Edit control for entering the post process command.
- VFB: Added static to describe the text replacements. %s is replaced by the source file name and %e is replaced by the name of the built EXE file.
- VFB: Removed the PostProcess module and all experimental code and removed conditional code that supported it.
- VFB: Added WS_FormDefault and WS_FormCenter for the form
- VFB: Forced new forms to use SEH (Simplified Event Handling)
- VFB: Updated Load and Save to be compatible with the use of Group IDs
- VFB: WS_FORMDEFAULT and WS_FORMCENTER not default anymore.
- PIDE: Redid the whole Find / Replace internal coding. It now works better than before and works on selected text as well.
- PIDE: Extended Event Code is now fixed when loading a form.
- VFB: Changed Control Properties Dialog to add a Group Box ID edit control to the right of the ID of the original ID dialog box.
- VFB: Added setup of the new GroupBox ID edit control and save of the values in the edit control.
- VFB: Added Extended Event Code (EEC) option - New forms default to ON.
- VFB: Grayed EEC option if SEH is unchecked
- VFB: Pushed the Form options to a sub menu like on the PIDE
- VFB: Fixed some SEH declared as proc to func.
- VFB: Added HandleEventParms to SEH functions when EEC is checked.
- VFB: Change to not allow the form control to be deleted.
- VFB: Added code to check if a GroupBox is selected and put GroupBox # to the controls group ID this puts the new control inside the group box.
- VFB: Added code so that when deleting a groupbox, you get a confirmation dialog asking if you want to delete all of the controls associated with that groupbox. If you don't delete them, all of their groupbox IDs are reset to 0;
- VFB: Updated all projects (Main, Editor & VFB) to use the new groupbox changes.
- PIDE: When in standard mode, Game Level Editor use Standard version properties.
- Fixed G_SPEED() function to work properly.
- Added G_UpdateRect() function to only update a portion of the screen.
- Editor: Update users menu files to reflect PIDE.
- Object-Oriented, added polymorphism support.
- Object-Oriented, can now retype objects to different class on the fly to call a proc or func.
- PIDE: In the VFB fixed arrow keys.
- Editor: Fixed users menus loading.
- Fixed debugger trace of variables when used with CR in strings.
- PIDE: On Compile, go to first error line automatically.
- UI.ppl, fixed ListBox when no items to draw.
- Fix PIDE register PPL runtimes behavior.
- Added version information to .ppc files. Checks version of runtime and .ppc on loading.
- Fix LoadSprite() to use original PF bitmap loader if new one doesn't work on PocketPC.
- PIDE, VFB, added a new hint in the properties editor.
- Fixed internal blit to support multiple sprite options mixed together.
- Create .exe's can be done from both platforms for both platforms now.
- PIDE: Fixed form generator to count lines properly in init section.
- PIDE: If GroupBox is not under a child control, then show an error.
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Old 09-29-06, 07:05 AM   #36 (permalink)
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Originally Posted by kornalius
The visual form builder on the PocketPC is probably still set to use QVGA resolution. I will let the VFB developer know about this so it can be resolved in 1.02.
I still have issue with wfb in TrueVGA mode. I also have other display issue, see attachment.
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File Type: png Screen009.png (29.6 KB, 11 views)
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Old 09-29-06, 10:55 AM   #37 (permalink)
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That is an easy one. Check our FAQ page there is an explanation on how to fix this issue.

Here it is:

When I try to load a file (on the PocketPC) using the get file dialog, I don't see text but sqaures instead in the buttons?

You are probably using Windows Mobile 2005. For our get file dialog, we are using a component named gsgetfile. It is contained in a .dll file called gsgetfile.dll in the main folder of PPL (\Program Files\PPL\gsgetfile.dll). It will be probably be hidden, make sure you check the View All Files in the Windows Mobile options. Delete this file. Now, go to the WM2005\ folder and move or copy the gsgetfile_wm2005.dll file to the main folder of PPL (\Program Files\PPL\). Rename the file to gsgetfile.dll. Restart PPL and this will do the trick.
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Old 09-29-06, 02:38 PM   #38 (permalink)
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PPL v1.03 has been released today.

Download here: http://www.arianesoft.ca/download.php?view.6
Alternate download: http://www.arianesoft.ca/e107_files/...ads/ppl103.zip


Here the change log:

- PIDE, fixed EXE creation.
- PIDE, fixed GroupBox z-ordering.
- PIDE, fixed to support different Windows regional settings.
- PIDE, fixed Profiler and Memory Analyzer not displaying reports some times.
- PIDE, fixed F3 key.
- PIDE, Main, new "Use compressed runtimes" option while creating EXE's.
- Updated ui.ppl with more functions.
- Updated to latest version of Hekkus Sound Library.
- VFB, fixed bug dealing with setting a handler in ppl generation
- VFB, fixed a bug in selecting NewForm vs NewFormEx in PPL generation
- VFB, fixed up/down control direction on VFB global options (introduced with SWAPI)
- VFB, fixed up/down control direction on VFB Form options
- VFB, fixed up/down control direction on VFB Editor options
- VFB, fixed up/down control direction on the control sizing window
- VFB, fixed font size on the PPC display after selecting a font for buttons, checkbox and radio buttons.
- VFB, fixed font size on the PPC display in the preview of the font selection dialog
- VFB, fixed default page properties if not in the .FRM file (reading older beta format).
- Main, added support for compressed RTLs
- Editor, fixed up/down control direction on the Editor Options page
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Old 09-30-06, 11:27 AM   #39 (permalink)
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We have just added a tutorial on how to enable VGA in PPL. This might be useful for some users with VGA capable devices.

http://www.arianesoft.ca/page.php?39

We also have an FAQ on how to change the file selection dialog in Windows Mobile 2005.

http://www.arianesoft.ca/page.php?11

Regards,
Alain Deschenes
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Old 10-02-06, 11:05 AM   #40 (permalink)
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Originally Posted by kornalius
We have just added a tutorial on how to enable VGA in PPL. This might be useful for some users with VGA capable devices.

http://www.arianesoft.ca/page.php?39

We also have an FAQ on how to change the file selection dialog in Windows Mobile 2005.

http://www.arianesoft.ca/page.php?11

Regards,
Alain Deschenes
I am sorry I 've followed your instructions:

Rename the file PPL.EXE in \Program Files\PPL\ folder to PPC2000.EXE.
Copy the file WM2003.EXE from \Program Files\PPL\WM2003 folder to the \Program Files\PPL\ folder
Now rename the file WM2003.EXE in \Program Files\PPL\ to PPL.EXE
This will enable WM2003, WM2005 features, like ActiveX support and VGA resolution support.
Now make sure you register the new PPL.exe file using the PIDE on the desktop using Help -> Register PPL Runtimes. This will register the new runtime to the version you are using, Lite, Standard or Pro.

I get one warning an one error message and the PPL won't load. See screenshots.

However, I am quite interested by your product, it sounds very promising. I have to fight with it because I don't have so much programming background.
Attached Images:
File Type: png Screen010.png (6.5 KB, 2 views)
File Type: png Screen012.png (12.6 KB, 2 views)
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Old 10-02-06, 11:24 AM   #41 (permalink)
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I have re-started from scratch, uninstall, and did your instruction again, now it won't crash. But VFB is still not working in truevga mode.
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Old 10-02-06, 04:31 PM   #42 (permalink)
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All you needed to do was to delete the VFB.ppc. The .ppc file is a pre-compiled version of the .ppl file. (This was not really documented anywhere, sorry)

VFB runs in VGA mode however the form size is set to default to 240x320. The VFB developer is working on a fix for the next version.
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Old 10-04-06, 08:12 AM   #43 (permalink)
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Originally Posted by kornalius
All you needed to do was to delete the VFB.ppc. The .ppc file is a pre-compiled version of the .ppl file. (This was not really documented anywhere, sorry)

VFB runs in VGA mode however the form size is set to default to 240x320. The VFB developer is working on a fix for the next version.
I tried that but still cannot get it working for truevga, I will wait your new version. thanks.
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Old 10-05-06, 12:50 PM   #44 (permalink)
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Has anyone completed a program for WM 2005 with PPL? Are there any sample programs out there?
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Old 10-05-06, 01:18 PM   #45 (permalink)
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Wm2005 is totally supported by PPL. VGA too but it needs to be tricked out, that is how WM2005 handles VGA. You need to either have an MUI file along with your .exe file or a control panel tool in your system to activate VGA on certain applications. We hope WM2006 will fix this.

In a later release of PPL we will add an option to enable VGA when creating an .exe. It will create an MUI file probably we are not sure how it will be done yet.

The whole PPL IDE on the PocketPC works in VGA mode on WM2005, except the Visual Form Builder which is being fixed right now to fully support VGA for version 1.04.

So yes there are a lot of applications for WM2005 and in VGA that works.

If you any questions, please ask.
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