Notices

Mobility Site News Mobilitysite News Announcements (no commenting)

Reply
 
LinkBack Thread Tools
Old 12-13-06, 11:26 PM   #16 (permalink)
Aximsite All Star
 
Join Date: Mar 2006
Location: Cincinnati, OH
Posts: 762
Device: Motorola v635
Carrier: Cingular
Thanked 0 Times in 0 Posts
I was just playing the game and I was trying out all the levels of difficulty.

Nightmare mode locks up in the first room with the shield.
Ultra Hard mode locks up right at the second level
Hard Mode locks up in the middle of the second level (maybe past red door?)
Medium = ?
Easy = ?

Note on Medium and Easy modes... I haven't played past level 2.

Maybe there is a code error like nightmare = 5 or something.
It seems the harder the levels the faster it crashes. Could it be because of the added 3D models in the level? The game seems to run just fine all the way up to the crash.

Crash = locked up/soft reset.

Hope this helps. I'd like it to see get finished.
player911 is offline   Reply With Quote
Sponsor Ads
Old 12-14-06, 12:47 PM   #17 (permalink)
Aximsite Prospect
 
Join Date: Dec 2006
Posts: 4
Device: Siemens SX1
Thanked 0 Times in 0 Posts
Originally Posted by player911
Now does this only work with Episode One? What would happen if I copied over my doom1.wad from the full game? Would it even allow me to play the other episodes... and/or would it be 3D or not?
Only episode one has its data converted. If you try another episode, it will crash.
Kokak is offline   Reply With Quote
Old 12-14-06, 01:33 PM   #18 (permalink)
Aximsite Prospect
 
Join Date: Dec 2006
Posts: 4
Device: Siemens SX1
Thanked 0 Times in 0 Posts
Originally Posted by player911
It seems the harder the levels the faster it crashes. Could it be because of the added 3D models in the level? The game seems to run just fine all the way up to the crash.
It reminds me the crashs I had while I launched DoomGLES with activesync in the background. The more complex was the scene the sooner the crash occured.
In your case, the harder the level the more monsters there are...
Are you sure you shutdown activesync and any other background program before running the game ?

By the way, I released V0.02 which contains a basic error handler. If a problem is detected (like a missing data) it should shutdown properly and display the error in a messagebox.
Kokak is offline   Reply With Quote
Old 12-14-06, 07:36 PM   #19 (permalink)
Aximsite Minor League
 
thebigbread's Avatar
Member
 
Join Date: Jun 2006
Location: Mobile, AL
Posts: 106
Device: Motorola v235 Flexed
Carrier: Cingular
Thanked 0 Times in 0 Posts
Originally Posted by Menneisyys
Problems

Unfortunately, the shareware version played on the A12 x51v just crashes on Level 2 when, behind the red door, after switching on the hidden switch in the room filled with poison, you use the lift packed with health packs to go down to the room full of enemies. I’ve tested this two times and I’ve run into the crash exactly at this position.

I don’t know whether the commercial version WAD file is also affected by this problem.
get this: if i have the map open going down the elevator, it works fine. but if you have the map closed, it wont work. you can close the map after you step off the elevator.
__________________
Axim X51v with a12 update & lots o' programs


To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.




To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
updated 04.14.07
thebigbread is offline   Reply With Quote
Old 12-17-06, 05:44 AM   #20 (permalink)
Contributing Reviewer
 
Join Date: Jan 2005
Posts: 4,568
Thanked 1 Time in 1 Post
Originally Posted by thebigbread
get this: if i have the map open going down the elevator, it works fine. but if you have the map closed, it wont work. you can close the map after you step off the elevator.
Thanks, I add this to the article.
__________________
MS MVP- Mobile Devices.
Menneisyys is online now   Reply With Quote
Old 12-18-06, 06:40 AM   #21 (permalink)
Contributing Reviewer
 
Join Date: Jan 2005
Posts: 4,568
Thanked 1 Time in 1 Post
UPDATE (12/18/2006): version 0.03 has just been released!

It was only few days ago that the first playable version of the 2700G-enabled DoomGLES was released and, two days ago, 0.02. Now, a new version is out. It's available here.

Also, AximSite forum member thebigbread has pointed out you can avoid the shareware bug I've described in my previous article by just keeping the map on while you go down in the elevator.
__________________
MS MVP- Mobile Devices.
Menneisyys is online now   Reply With Quote
Old 12-19-06, 09:02 AM   #22 (permalink)
Aximsite All Star
 
Join Date: Mar 2006
Location: Cincinnati, OH
Posts: 762
Device: Motorola v635
Carrier: Cingular
Thanked 0 Times in 0 Posts
is the elevator bug still parent in the new .03 release?
player911 is offline   Reply With Quote
Old 02-09-07, 10:48 PM   #23 (permalink)
Aximsite Minor League
 
Join Date: Jan 2007
Posts: 182
Thanked 0 Times in 0 Posts
i followed all the installation instructions but the game failed to load and i had to do soft reset. The game got stack at the "doom" sreen for 15 minutes and would not load or respond to any buttons/stylus.
matt_90048 is offline   Reply With Quote
Old 02-10-07, 10:23 AM   #24 (permalink)
Aximsite Rookie
 
Reillychem's Avatar
DAP Freshman
 
Join Date: Jul 2006
Location: Germany
Posts: 48
Device: SE K600i
Carrier: E-Plus
Thanked 0 Times in 0 Posts
it isn't alpha anymore: it's 0.3 beta
http://kokak.free.fr/DoomGLES.htm
__________________
I changed to the dark side.
PalmT5 -> Axim x51v
Reillychem is offline   Reply With Quote
Old 02-10-07, 11:50 AM   #25 (permalink)
Aximsite Minor League
 
Join Date: May 2006
Posts: 167
Thanked 0 Times in 0 Posts
Question

I don't have the retail version. Can I still play the full version of Doom? Are the links under 'DoomGLES V0.3 (beta)' all I need for the game, or do I need to download something else.

Thanks
firebush is offline   Reply With Quote
Old 02-10-07, 12:24 PM   #26 (permalink)
Aximsite All Star
 
runnr548's Avatar
Elite Member
 
Join Date: May 2003
Location: Oak Ridge, Tennessee
Posts: 910
Device: HTC Touch aka XV6900
Carrier: verizscum
Thanked 0 Times in 0 Posts
Sweet! Another reason for my kids to run off with my Axim....LOL
__________________
X51v Mobile 6.1 :approve:
HTC Touch (Hacked!!!) (verizscum)
8G iPod Nano
SD's up to 8GB
UltraRemote Extender CF
Zippered Dell case
Over a dozen thumb drives up to 16G
Creative TravelSound speakers
Motorola HT820 BT Stereo headphones
Motorola H500 BT earbuds
ThinkOutside BT mouse
ThinkOutside BT keyboard
Cables Unlimited BT stereo earbuds
runnr548 is offline   Reply With Quote
Reply

Tags
3daccelerated, alpha, clone, doom, playable

Sponsor Ads

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
3 great, new games coming: a Prehistorik and a WarCraft III clone and Doom for 2700G! Menneisyys Games 24 12-02-06 03:47 AM
Prehistorik, WarCraft III clone and Doom for X50v/X51v Rishad Mobility Site News 0 11-21-06 05:00 PM
REVIEW: Zone 66-alike 360-degree scroller shooter, Alpha Rebellion, released Menneisyys Games 0 10-13-06 02:32 AM
REVIEW: New bugfix version, 1.01, of great Luxor clone DragonBall out! Menneisyys Games 1 07-29-06 12:08 PM
Orcs & Elves + review(ID software, developers of Quake/Doom) dmonk Games 2 06-15-06 08:21 PM


All times are GMT -5. The time now is 06:15 PM.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0
Copyright © 2003-09 LeckMedia, LLC