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Old 01-18-04, 03:28 PM   #31 (permalink)
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Ok.
Good ideas. See what our developers can do:)
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Old 01-19-04, 01:40 PM   #32 (permalink)
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I have downloaded the updated beta and feel that the play is much better. I too found it awkward to understand at first. I pretty much agree with all the other posts.

The Tutorial really does need to be revamped. I have to admit that I didn't play the first beta much because I just couldn't win. I don't mean that in a whiny way, just that I didn't undersand enough to even give me any hope of winning.

Now that I have the updated beta, I feel that this is a game I will play more. However, new users will not have that opportunity. They have to "get it" immediately.

I write manuals and training materials for a living. Because I am a visual person, I will mock something up and show you what I mean.

Thanks for giving me opportunity to test your game. I really do like it.
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Old 01-19-04, 03:00 PM   #33 (permalink)
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I found some spelling errors in the tutorial:

1. "and full the cash" should be and fill the cash. I haven't heard of the expression "flow of cash" before.

2. Be fast and fourious should be fast and furious.

3. "sometimes there is the rush order appears" should "sometimes a rush order appears"

4. Second to last page is unclear. The 1st sentence does not make sense.

"This bulbs on the cash desk are symbolizing of its fullness" This should change to "There are three bulbs on the cash register. "When all three bulbs are lit, you have completed the level"

5. Change last page to "When you exit, the game will automatically be saved"

Although I still think a lot needs to be added to your tutorial, I have made some some grammatical and spelling corrections.
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Old 01-19-04, 05:08 PM   #34 (permalink)
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Tutorial suggestions

Since I can't attach two cents, I'll put these tutorial suggestions instead.

I've rewritten some (all) of the tutorial text. Not sure if the broken-English is what you were going for. If so, you hit it right on the head!

Also added a couple new graphics and a new page explaining the movement of the food items.

I'm always testing software and applications at work and then writing the users' guides. I'm providing you the same feedback as I would a co-worker.

Due to the attachment size restriction, the two WinZip files are spanning two posts.
Attached Files:
File Type: zip burgerama tutorial 1.zip (67.3 KB, 12 views)
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Old 01-19-04, 05:09 PM   #35 (permalink)
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Burgarama Tutoral part 2

Second half of Burgerama tutorial
Attached Files:
File Type: zip burgerama tutorial 2.zip (87.2 KB, 9 views)
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Old 01-19-04, 06:33 PM   #36 (permalink)
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Good work!!!!!!!!!!!!!!!!! I also would like to see the cash register and pattern moved to the top right, and the score to the bottom right. I seem to cover the pattern with my hand, and not seeing is not doing.
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Old 01-19-04, 07:24 PM   #37 (permalink)
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Nice job, Tony :D. On the first page - should lowley be lowly, though?
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Old 01-20-04, 01:36 AM   #38 (permalink)
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Maybe it's possible to flash a special order a bit to notify the player there is something special to do. I often forget to look at the order screen because the pattern doesn't change during gameplay.
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Old 01-20-04, 09:38 AM   #39 (permalink)
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2Tony: Wow! It's unbelievable and incredible! You are the first person who did something we can use :-) Your name will take a first position in the Credits list!


Anyway, i have a big question for all of you. What about "bonuses" ? Are there any ideas? I'm thinking about:

- cleansweep - it will clear all items of the same color from the board
- pizza - it can be used as "wild mask" to help player


Any other ideas are welcome!
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Old 01-20-04, 01:39 PM   #40 (permalink)
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How about if you clear a certain number of a certain item you get a bonus which can be used either in game play or toward points to the next level if you are short of points.
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Old 01-20-04, 06:04 PM   #41 (permalink)
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Cheryl:
I was under the immpression that I'm beeing paid by the lettter and was hopping no one would nottice. :D

I'm really trying to think of potential bonuses. The only thing I can come up with would be some sort of "pause" token or something.

Here's what I'm thinking:
Let's say I'm playing along and I'm setting up patterns. Wouldn't you know it, just when I'm about to start a 2- or 3-way BONUS, a stinkin' ice cream cone pops up in the middle of my pretzels and ruins my strategy.

However, what if when I get promoted I get one "pause" token which - when used - would allow me to make a "non-pattern completing" move without the addition of new food items. This way, I wouldn't have to worry about ruining my strategy.

It would work like this:
When I get promoted, I earn a "pause" token. Perhaps they accumulate, perhaps I can only use one per round. Whatever. Whenever I want, I can click the token and then make a move which I know will not complete a pattern. But, because I have invoked the "power of the pause" no new food items are added to the board.

Example:
Let’s say that I look at the cash register and see that I’m really close to finishing the round but am concerned that something will ruin it. I can use the “pause”, make my move, and advance to the next level.

or

I want to clear a path so that I can move a food item into a pattern. I can click the "pause", move an item out of the way, and complete the pattern knowing that nothing will be added to get in the way.

Of course, you wouldn’t want to call it “pause”. There’s gotta be a better word out there.

-Tony
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Old 01-20-04, 07:36 PM   #42 (permalink)
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Nice, a WILD CARD.
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Old 01-21-04, 09:24 AM   #43 (permalink)
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Good stuff here....

I like the wildcard item and cleansweep.

How about having some sort of token(coins for a tip, $ sign for a bonus, or something like that) pop up on the grid for a second or two. If selected in time, points could be added to the score. The key here is to only pop it up for a very short time.

As far as the 'pause' feature, call it an employee break. At that time, maneuvering of non-point scoring tokens can be made.

Tepexob...When you mentioned pizza, I visioned 4 slice pizza having to be formed into a complete pizza pie. :D :D
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Old 01-21-04, 10:01 AM   #44 (permalink)
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1. I would like to see additional levels (hourly employee, salary employee, management, etc) For example: if you pass the first 4 levels, you are now a salaried employee. This way, you don't have to go back to the very beginning but you can start at level 5 if you loose within the next several levels.

2. How about having options to save under different names so different people can play.
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Old 01-21-04, 02:59 PM   #45 (permalink)
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Glad I'm not alone

I was afraid to admit I was lost, but now I see I wasn't alone. I had the old beta, so hopefully that was my issue. ;) I'm going to install the 11 version and have a full review tomorrow or possibly Friday.



How about the ability to take back X amount of moves, maybe that can be a right the player earns then uses throughout the game.

That's just off the top of my head...so take it for what its worth

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