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Old 02-03-05, 04:49 AM   #31 (permalink)
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The stylus control reduced frame-rate on our test unit, but it wasn't too bad. We had the sound fixed on ours... we'll have to check this out ASAP. I'll have to let greisdorf field these questions since he's the expert on the code. Also, it hasn't worked with Picards GAPI tweak.

Is anyone else experiencing major slow down problems or no sound? (or other issues we should know about?)
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Old 03-01-05, 05:50 PM   #32 (permalink)
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Ooop, Deleted!

Last edited by Iron Tiger; 03-01-05 at 06:16 PM.
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Old 03-01-05, 05:56 PM   #33 (permalink)
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Originally Posted by Iron Tiger
I just downloaded the demo from the updated link in this thread, and I can't get it to install. I keep getting a "This is not a valid Win32 application" error when I try to run the Solterra.exe.
If you downloaded the .zip version you will need to manually copy the files to your Axim after you uncompress them. After you do that run Solterra.exe from where ever you copied the files too.

If you downloaded the installer (.exe file) you need to run it from your desktop. It will install everything you need onto your axim.
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Old 05-30-05, 02:15 PM   #34 (permalink)
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have there been any plans by your company to make any other 2700g accelerated games? Solterra is kinda cool at first, but the gameplay gets old, and my finger gets tired from holding the fire button down.

I'm looking for a game with a HIGH replay value...anyone with any good suggestions for the solterra team? Maybe 3d GOLF, or a simple remote control car game... what about a wave racer game? Also, if you design into the games where users can create their own levels somehow, this INFINITELY adds to the game.
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