I can't seem to get my albums to sort by track number. I've changed the default in the settings to sort by Album/Track no. ascending, however it doesn't seem to do anything. Any ideas? Thanks!
I can't seem to get my albums to sort by track number. I've changed the default in the settings to sort by Album/Track no. ascending, however it doesn't seem to do anything. Any ideas? Thanks!
Which version are you using? There's been a bug in the last few betas, but it should be fixed in b24...
Why does Mortplayer only show some album art? TCPMP shows the album art and when I use the same mp3 in mortplayer, it doesn't show thhe album art. How can I fix this.
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Axim x51v
4GB CF
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I have downloaded it and installed fine. I am using it and so far so good.
Thanks for the good job.
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:approve: Oscar Ubaldo
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I have the b26 version and have been trying to play OGG but haven't been able to get it to run on any of the Mortplayer --- is it possible that the conversion didn't take and is corrupted is is there a general problem with playing OGG files?
Wow.. Mort... I've said some nice things about you before.. but, wow.
I just upgraded from b15 to b26 (I was having the myPod problem).
The improvement in gaps between tracks is STUNNING. It seems like the next track is playing before I even finish pressing the next button! Amazing!! :approve: :approve: :approve: :love:
I have the b26 version and have been trying to play OGG but haven't been able to get it to run on any of the Mortplayer --- is it possible that the conversion didn't take and is corrupted is is there a general problem with playing OGG files?
Well, it plays all of my Ogg files, and those of some other users I know of...
Why exactly yours aren't played, I don't know. Maybe it's an encoding variation that isn't supported...
is it by any chance possible to somehow make the preload feature an extention of the buffering? i have a wm5 device, and it isn't a good idea to copy from my microdrive to my ROM just to preload.
it would maybe be optimal to have the buffer jump over to the next file in the playlist (for example, if i had a 8 meg buffer, and i had two 5 meg songs, it would buffer the entire first song and part of the second song or something)
that all being said, again, with wm5 and a microdrive, preload as it stands right now i wouldn't use.
but kudos on the rest of mortplayer, very well done
(just curious, how hard would it be to add gapless playback, and replaygain support? gapless wouldn't be that difficult if you preload, would it?)
is it by any chance possible to somehow make the preload feature an extention of the buffering?
I'll try (I even started some of it), but I don't know whether it'll work as intended. It needs some major rework in GSPlayer's reader routines, and it's a bit tricky to keep (pre)reading and playback in sync without having one to wait for the other or slowing down the system too much...
Besides, there wouldn't be much to a big buffer if it's filled all the time. So I need to add some "minimum buffer size", too, etc... I.e., it won't become active anytime soon...
Quote:
(just curious, how hard would it be to add gapless playback, and replaygain support? gapless wouldn't be that difficult if you preload, would it?)
There's a bit more to gapless... The playback routines aren't able to handle multiple files, and I don't want to rewrite them completely. And even if they were, it'd need some time to decode the file header and ID3 tags, start the corresponding playback thread (depends on the file type), decode the buffer, etc. It's not like you could simply append the next file to the previous one...
A main problem with this is that in decoding, also all effects (preamp, equalizer, relative volume, echo, ...) are attached, and it'd be very hard to separate them (esp. for MP3s, because the equalizer requires undecoded MP3 data - that's why it doesn't work for other file types). Due to this, I can't simply decode the first few seconds of the next song and play them later on, while the upcoming data is fetched and decoded. If you'd change any of the volume/effects settings in the meantime, it'd cause very annoying differences for already pre-decoded stuff...
I'll try (I even started some of it), but I don't know whether it'll work as intended. It needs some major rework in GSPlayer's reader routines, and it's a bit tricky to keep (pre)reading and playback in sync without having one to wait for the other or slowing down the system too much...
Besides, there wouldn't be much to a big buffer if it's filled all the time. So I need to add some "minimum buffer size", too, etc... I.e., it won't become active anytime soon...
There's a bit more to gapless... The playback routines aren't able to handle multiple files, and I don't want to rewrite them completely. And even if they were, it'd need some time to decode the file header and ID3 tags, start the corresponding playback thread (depends on the file type), decode the buffer, etc. It's not like you could simply append the next file to the previous one...
A main problem with this is that in decoding, also all effects (preamp, equalizer, relative volume, echo, ...) are attached, and it'd be very hard to separate them (esp. for MP3s, because the equalizer requires undecoded MP3 data - that's why it doesn't work for other file types). Due to this, I can't simply decode the first few seconds of the next song and play them later on, while the upcoming data is fetched and decoded. If you'd change any of the volume/effects settings in the meantime, it'd cause very annoying differences for already pre-decoded stuff...
iiinteresting. well, i'm definately looking forward to the new preloading you're working on...
hmmm, hearing what you say about the gapless...maybe as a workaround you can have it rebuffer/decode each time the settings are changed? or that might be kind of "too crappy" for accomplishing its purpose
anyways, one more quick question...why is normal buffering right now capped at 1000kb? it means the entire song isn't even buffered from the microdrive...and that actually drains the battery quite a bit