Man, I remember Prodigy. I was sick the summer between my freshman and sophomore years in college and had just gotten a new computer (with a modem which was a new thing). I became such a Prodify junkie it was unreal. :)
But yeah, those were all subscription services, even way back then.
Doug
__________________
Check out all of my hardware and software reviews exclusively at To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. and To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
Man, I remember Prodigy. I was sick the summer between my freshman and sophomore years in college and had just gotten a new computer (with a modem which was a new thing). I became such a Prodify junkie it was unreal. :)
But yeah, those were all subscription services, even way back then.
Doug
TCPMP=BetaPlayer 1.0 but is more stable, has skins, has new streaming code for UDP/HTTP, supports our new CoreMAKE system (see www.coremake.com ) and has everything you loved in TCPMP, so whats the diff?
On the otherhand while CorePlayer shares the code base of BetaPlayer it is targeted to a much more demanding segment that requires an expandable framework and supports anything you can throw at it (which it does).
We will be making announcements soon on our OEM side of things once our new corporate website launchs and we bring up CorePlayer.com .
Oh... I should have also stated the obvious... BetaPlayer is GPL licensed while CorePlayer is Closed Source.
CorePlayer also has several versions:
- CorePlayer Mobile
- CorePlayer Desktop
- CorePlayerX Web Browser plug-in for IE, FireFox, Netscape, Mozilla and Opera 9
- CorePlayer Embedded, allows you to add our player into third party applications running CE and Windows.
- CorePlayer Multimedia Engine is the future audio/video in games (more info later)
- CorePlayer DS is a Directshow wrapper version of CorePlayer Desktop... it allows you to harness the power of directshow and use it with the CP framework.
and lastly..... we have CorePlayer PMP.... I dont wanna say to much about it but....its amazing ;-)
Oh... I should have also stated the obvious... BetaPlayer is GPL licensed while CorePlayer is Closed Source.
CorePlayer also has several versions:
- CorePlayer Mobile
- CorePlayer Desktop
- CorePlayerX Web Browser plug-in for IE, FireFox, Netscape, Mozilla and Opera 9
- CorePlayer Embedded, allows you to add our player into third party applications running CE and Windows.
- CorePlayer Multimedia Engine is the future audio/video in games (more info later)
- CorePlayer DS is a Directshow wrapper version of CorePlayer Desktop... it allows you to harness the power of directshow and use it with the CP framework.
and lastly..... we have CorePlayer PMP.... I dont wanna say to much about it but....its amazing ;-)
Wow, you really have been working hard on this, its no wonder there have been delays.
I know there wasn't much on it but I keep an eye on it on the off chance that the new player will be out sometime!
__________________ And God said, "Let there be vodka!" And He saw that it was good. Then God said, "Let there be light!" And then He said, "Whoa - too much light."
My Website: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
It will not be live for at least one week... and even then it will just be a holder page (other then a link to clain the invitation for the Technology Demo) till the real site is launched in a few weeks.
Ahhh. thanks. I'm looking forward to the new release. One customer waiting here, cards at the ready!
__________________ And God said, "Let there be vodka!" And He saw that it was good. Then God said, "Let there be light!" And then He said, "Whoa - too much light."
My Website: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
The CorePlayer Technology Demo will be released next week, however its by invitation only and CorePlayer 1.0 will be a few weeks afterwards.
any chance you need another totally devoted tcpmp user who is techno unsavvy, totally pedestrian user to make sure that it works for the rest us. After all you wouldn't want to head of in the wrong direction.
ps, when my grandma lived in Turtle Creek, I was a Steelers fan and I just love to saying Manongahela.
Oh... I should have also stated the obvious... BetaPlayer is GPL licensed while CorePlayer is Closed Source.
If they're from a common code base, this cannot be true under the terms of the GPL. Either BetaPlayer is NOT GPL'ed, or CorePlayer is NOT Closed Source.
PorkRind... not to be rude.... but please 'know' what you are talking about before posting. We own 100% of the source and because of this we can do as we wish... Open Source, Closed Source... it does not matter. Does it matter that MySQL does it? Does it matter that Apache does it? I can name about a dozen other companies but does it matter? No.
PorkRind... not to be rude.... but please 'know' what you are talking about before posting. We own 100% of the source and because of this we can do as we wish... Open Source, Closed Source... it does not matter. Does it matter that MySQL does it? Does it matter that Apache does it? I can name about a dozen other companies but does it matter? No.
From prominent notifications on the CoreCodec website, it's apparent that violations of your licensing terms are something that matter strongly to you. So I'm a bit surprised at the "no" at the end of your quote above.
My understanding was that TCPMP/BetaPlayer included GPL'ed libraries and modules from other sources. A quick scan of the source tarball for TCPMP .72RC1 shows the inclusion of a number of GPL'ed modules written by others. If CorePlayer is a derivative work of BetaPlayer/TCPMP and includes those same components (does it?), I'm unclear on your claim of 100% ownership. Can you elaborate, or point me towards something that clears up this apparent disparity?
On a related note: MySQL is in fact dual-licensed, which is possible because they own 100% of their code. Apache is not released under the GPL, and the current APL (Apache Public License) has not been determined to be GPL-compatible.
I'm happy to post a retraction/apology once the above has been clarified, but the GPL seems pretty clear on the issue with regard to derivative works.