Pocket Programming Language 1.31 has just been released.
Here are the main changes for this version:
- Redid the installer scripts to support installation to storage card on device.
- Installer is platform independent.
- Fixed internal wide char detection routine.
- Fixed Custom menu items in PIDE to work with global variables.
- Fixed package.ppl demo code.
- Fixed TDim() to keep structure information.
- New option to turn structure warnings on and off.
- Fixed sprite rendering when no surface attached, display pixel.
- New RenderSpritesEx() function to draw only sprites that are visible within a rectangle of the screen.
- Removed garbage collection from COM functions.
- Removed some internal protection code from GameAPI time critical routines.
- MakeEXE check for runtimes availability at all times.
- Fixed sqlite_pc.dll (updated to latest version and renamed to correct filename).
- Fixed assignment internals, if new value is not wide and variable is already wide, reset flag on variable.
- Fixed new memory management engine to zero out extra bytes.
- Fixed mouse events X,Y coordinates on sprites.
- Fixed creation of executable files.
- Fixed creation of executables when used with an icon on the PC.
- Update gsgetfile.dll to latest version from 2007-08-08.
Get PPL here:
ArianeSoft - Development Tools for everyone: Downloads / Main files / PPL 1.31