Yes thanks, that's a great article from Mark Prentice.
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Originally Posted by badbob001
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That's pretty sad for the dell. Have you checked to see your demo app would run faster if rendered in software on the dell?
Is the HP always faster or is it just with this demo app? If the hp is always faster, then is the 3d hardware on the axim pointless? If the dell is faster in your other 3d apps, then perhaps you can figure out what 3d features used in your demo app are causing a bottlenecking the dell.
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It's worth remembering that this relates to the Intel 2700G D3D 3D driver only, and not the Intel 2700G OpenGL ES driver. As bluevolume pointed out, the PowerVR demos for the x50v/x51v are written with the OpenGL|ES API and are just awesome and show how 3D capable the device is, not to mention that excellent pool program written for the x50v who's name I've forgotten. No, the HP is not always faster - with Pocket-Jongg, which is written in CF with Managed D3D, the axim is faster, but it still runs OK on the HP. For my medical application, which shows simple skinned 3D organ model meshes, it runs faster on the HP. This is relevant since I upgraded the HP to WM5 with the idea of showing at a meeting how much faster the app runs on a hardware-accelerated device (x51v) than in software (HX4700) - it's just as well I checked this out before the presentation..!
Bottom line is that the x50v/x51v remains a very cool and capable device, but the Microsoft 3D API support on it needs further work. They've been aware of this for sometime at Microsoft, so I'm sure they're pushing Dell/Intel for a solution. Since most 3D games and 3D applications written for the x50v/x51v use the OpenGL|ES 3D API, this is less of a problem than it sounds.