OpenGL ES needs stylus tap to enable VSync
Hi all,
I've been going through the forums and I've found there are a lot more people playing with OpenGL ES than I had though. I hope someone will be able to answer this.
I don't know why, but when I launch any of my programs running on OpenGL ES I don't get VSync and rendering speed is reduced (26 FPS on agame I developed). After I tap the screen for the first time once the program is showing then I get VSync and the expected high performance (39 FPS). I've tried simulating tapping the screen with mouse_event(), I tried SetFocus() but all was to no avail.
I had this problem with my x51v running WM5 A12, WM5 A17 (Football's) and now WM6 A03RTM (Football's).
If someone can think of some possible cause for this please help.
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