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Old 10-21-04, 01:50 PM   #46 (permalink)
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Originally Posted by Tala
I also assume, that the PSP is plaqued by the same poor design choices made with the PS2. Out of the 2MB VRAM less than 1MB can be used for (uncompressed) textures, which makes constant swapping /streaming necessary. There is possibly no multi texturing support either (like PS2)
It seems to me, that similar to the PS2, the PSP is a brute force approach, where the pure numbers suggest a much better real live performance than it really has.

Still while looking at the numbers, the PSP seems to be about half as fast as the PS2 regarding fillrate and polygon throughput. The 2700G is comparable to a DC, possibly little slower.
Okay, well I'll have to take your word for it, this is beyond what I know =). Correct me if I'm wrong, but based on what I've read, I also get the hint that almost all memory regions on in the PSP (32 megabytes of main eDRAM, 2 megabytes eDRAM on the PSP Media Engine, and VRAM) all run at 2.6 GB/sec. This could make swapping quite a bit less painful.

Anyway, I think you'd still agree with my original argument though, that the PSP is simply a far better gaming machine than the X50V could be, both in terms of 3D graphics and the media-intensive games enabled by the huge 1.8GB media.
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Old 10-21-04, 01:59 PM   #47 (permalink)
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Originally Posted by tsaimelv
I'm not sure I agree with this... The NFSU footage looks pretty smooth and playable to me! I do see a BIT of lag but it's hardly noticeable.
I think the speed is acceptable. However if you compare the PSP version with the console version you will agree, that the PSP has not anywhere near the performance of the PS2.
I would estimate that the X50v and the PSP are very close in performance (both around DC level or below).*

Tala

*Imagination Tech. had a very impressive Quake3 demo level running on the MBX, maybe i can find the link to the video
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Old 10-21-04, 03:47 PM   #48 (permalink)
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i didnt bring up the psp or the gameboy ds for you guys to argue about specs and speeds.

i brought it up because of simplicity. someone brought up instant wireless gaming with console-like graphics, so hence those two handhelds. unlike a ppc that has incompatibilities and requiring a pc to load games and then a memory card to store them, those two gaming systems are dedicated and just require buying the game and you're done.

little kids can play on those. would you let a little kid play with your pocket pc?

and besides by the time ppc games look like BF1942 and have quality control options(gamepad, bt gamepad), the PSP will have arrived and had some good price drops.
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Old 10-21-04, 04:13 PM   #49 (permalink)
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well one thing I can think of cuz vga and speed hopfuly many big game companys come up with some games maybe even older ones make compatibal for the pocket pc now it has vga. I can't say I'm smart in this field but can see that happending. Also people like us making emulators not for ps2 or gameboy but for pc games and getting older styles even like 1-2 years ago mabe to work. That could possibly happend I mean with pocket pcs anything can happend :)
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Old 10-21-04, 04:17 PM   #50 (permalink)
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developers arent going to work on vga games until there is a larger base of vga device capable owners.
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Old 10-21-04, 09:40 PM   #51 (permalink)
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Originally Posted by xgambit
developers arent going to work on vga games until there is a larger base of vga device capable owners.
Changing resolution is simple. Thats not a worry.
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Old 10-22-04, 12:00 AM   #52 (permalink)
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hell, they're having a hard time properly implementing landscape mode. let alone vga.
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Old 10-22-04, 07:31 AM   #53 (permalink)
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Originally Posted by OC Noob
I won't be held responsible for people who are stupid enough to claim as fact that these games are being developed just because they read this title on a forum. Especially, with the disclaimer I added.

We already go to great enough lengths to idiot proof our world, to hell with anyone stupid enough to belive these games are in developement after reading this thread or anyone who believes they are in developement after reading the title and seeking no further info (i.e. inside the thread or something that might be atleast semi-official).

In addition, don't believe anything you hear from the people that NEED these idiot proof measures. i.e. Bush;)
Then learn to make titles the actually reflect the subject. You are the one that would need to be idiot proof-ed here.
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Old 10-22-04, 08:54 AM   #54 (permalink)
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Originally Posted by OC Noob
QIII (which a ton of 3d PC games are/where based off i.e. bf1942)
bf1942 isnt based on q3 engine...
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Old 10-22-04, 10:51 AM   #55 (permalink)
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Originally Posted by Louse76
Then learn to make titles the actually reflect the subject. You are the one that would need to be idiot proof-ed here.

If you or any of your friends are too slow witted to understand the thread pm me and I will gladly spell it out for you.
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Old 10-22-04, 10:52 AM   #56 (permalink)
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Originally Posted by transcout
bf1942 isnt based on q3 engine...
Its running on the QIIIa engine isn't it? I was pretty sure it was, but could be wrong. Which engine is it using?
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Old 04-26-05, 11:34 PM   #57 (permalink)
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It's using its own engine, call of duty is using q3 engine.
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