This is only a technical demo, not a game. It is not optimised and has a few bugs (ie the enimies are invisible coz I haven't done that bit) but it shouws what the hardware can do.
It is the early yeti code, not the later code I have used in other demos so don't expect too much :). Now I have to port the later code...
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AS soon as I hear back from intel. It contains code which is covered by an nda, and uses their unreleased libraries.
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Wow cant wait to try this out. What kind of differnce is there between it running with the 2700G and it running without? I remember running the old version on my a620 and it was super smooth.
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Running it without acceleration, at 320 * 240 = 32fps
Running with acceleration, at 640 * 480 = 37 fps and looks much better.
Neither of these are particularly optimised though.
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I showed it to people at work, and they were floored. I had been telling them for years that mobile devices would have the graphics capabilities of consoles, but they never beleive it until they see it. After people seeing and trying the demo, most of them said "That amazing that it can do that".
Whats funny is that I was running it at 208 Mhz and it was going super smooth. :) I hope there is a cool game made soon using this engine. Maybe with some hot 3D women that invite you in for a drink...
Again, keep up the amazing work!
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Wow, it looks very smooth. If this was only a full game, that would be sweet. Screw the stunt car exteam, I love 1st Person shooters etc. Quake is OK, graphics stink, and I haven't gotten Q2 to run yet.
holy crap, this is so smooth. I am still amazed at the point that this little beast runs so smoothly with 3d games with such a clear screen, great job SeanX!