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Old 02-08-05, 06:34 AM   #1 (permalink)
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Imagination Technologies Releases PowerVR MBX Public Software Development Kit at 3GSM

The first two public SDKs, to be launched at 3GSM 2005, are for PC emulation and Pocket PC (including the Dell Axim X50v).

The SDK includes a wide portfolio of tools such as the PowerVR Texture compressor and compression library, a 3D Studio Max exporter, a VGP Vertex Program compiler with detailed performance information (clock cycle counts) and an extensive tools library (supporting fixed point maths, matrix and vertex maths, tangent space calculation, geometry import, etc.).

As well as access to advanced OpenGL ES 3D hardware functionality the SDK provides full details and specifications of the PowerVR MBX specific OpenGL-ES extensions, which open up features such as PVRTC™ texture compression and vertex programs.

The demos included in the SDK feature examples of a wide range of effects enabled by PowerVR MBX. These include: dynamic reflections; different texture filter modes; projected shadow textures; Polybump technology; spherical harmonics lighting with VGP; physics based particle effects; cell-shading; multiple differently coloured spotlights; morphing (in combination with multi-texturing); and matrix skinned characters in combination with DOT3 per pixel lighting.

Details: http://www.powervr.com/News/Release/index.asp?ID=81

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Old 02-08-05, 08:54 AM   #2 (permalink)
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This is great news, thanks for the info.
A related question, will there be a OpenGL ES CL 1.1 compatible client driver for the X50v anytime soon? I am looking for a way to effectively synchronize a game to half the screen refresh time, which seems to be only possible with the 1.1 version of the API.

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Old 02-08-05, 10:56 AM   #3 (permalink)
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There is another thread on this here at aximsite, but for those who haven't seen the power of the 2700g chip in the x50v, check out these demos at the link below.

http://www.powervr.com/Downloads/Demos/index.asp

Download each demo to your memory card. Open file explorer and tap a demo and wait for it to run. If you have not seen these, you will be AMAZED !

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Old 02-08-05, 11:39 AM   #4 (permalink)
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sweet. I cant program 3d stuff for crap but i know people here and there can. Hopefully we can get GLQuake and maby even UT ported to the x50v sometime here.
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Old 02-08-05, 11:52 AM   #5 (permalink)
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I dont think UT is open source is it?
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