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Old 06-03-05, 09:34 PM   #1 (permalink)
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x50v graphics chip...is it supported?

Ok, this is similar to my other post...in all my research I can't find where the graphics chip is supported...aside from 2 games. The benchmarks don't show improvement, and the programs (at least the comparisons to the hp4700 with the ATI (i think) chip) don't seem faster than the competition.

I've seen speculation that the next gen of games will support, but that sounds a bit suspicious...

What else supports the graphics chip?

Thanks,
Jeff
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Old 06-03-05, 09:37 PM   #2 (permalink)
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BetaPlayer is one good example.
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Old 06-03-05, 09:39 PM   #3 (permalink)
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betaplayer supports the intel graphics chip. Movies run a lot smoother now.
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Old 06-03-05, 09:41 PM   #4 (permalink)
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enigmo, and stuntcar extrem,e and soon georally ex from www.ionfx.com
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Old 06-04-05, 12:02 AM   #5 (permalink)
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not supported all that much.........
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Old 06-04-05, 03:51 AM   #6 (permalink)
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And its used for VGA out (clearvue suite)

But if your looking for a 3D games console then maybe the PSP is what you want
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Old 06-04-05, 08:37 AM   #7 (permalink)
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try to look for a game named "Cube"...
its a port of a cool 3D game....
there is something like Yeti3D too..
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Old 06-04-05, 08:58 AM   #8 (permalink)
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Originally Posted by psionandy
And its used for VGA out (clearvue suite)

But if your looking for a 3D games console then maybe the PSP is what you want

Actually, I thought hard about that...since my axim wont work as a cell phone, i have to carry a cell with me along with the axim..2 devices at all times (thats the plan...its not here yet). So why not get a Treo 650 and a PSP...phone and PDA, plus a dedicated game/music/movie machine? I think the decision breaker was the high cost of mem stick duo...2+ times the price of sd/cf...ridiculous.
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Old 06-04-05, 02:31 PM   #9 (permalink)
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Originally Posted by jefflins
I've seen speculation that the next gen of games will support, but that sounds a bit suspicious...

What else supports the graphics chip?
This "Next Gen" of games is the era of OpenGL ES / Mobile Directx games that will start to drip out in the next 12 or so months. Both of these programming platforms closely mirror the desktop equivalents, in an attempt to encourage ports of Windows/Apple programs. While OpenGL ES isn’t new, the x50v is the only consumer level device that supports more then half the standard, so most developers are waiting for more devices to support it. Directx will be a huge boost when it is released with Windows Mobile 5.0 as it will set a minimum standard that is VGA, 3D, and powerful. I doubt companies will release products under WM5 without at least a 2D chip, as supposedly the graphics card is used to help render the operating system and not including one, while not slowing anything down that much, would make the system appear quite sluggish.

Much like the introduction of Directx 8.1, when it first came out, there was only 1 expensive card that supported shaders, but within a few months, all but the lowest end of cards included some from of shader support. It took another 6 months from when hardware support for shaders was available to when they were being integrated into most games.

IMO the cycle we are looking at is

Revolutionary Hardware(X50v/2700G, now) -> Software Support(WM5.0, third quarter) ->Widespread Hardware distribution (2700G and others, Q3-Q4)->Supporting products (Games etc, Q4-Q1 2006)

Medevo

If you want to see some 3D action sooner then that, the programming tools to create 3D OpenGL ES applications for WM2003SE are 100% free and I can point you to the correct links if you PM me.
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