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Old 07-29-05, 09:17 PM   #1 (permalink)
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NEW Graphics PowerVR SGX Accelerator?

Check out this thread.

http://www.theregister.co.uk/2005/07...n_powervr_sgx/

What could this mean? With the quote " In addition to Intel, Imagination has licensed PowerVR MBX to Sony Ericsson, Texas Instruments, Freescale, ARM - which also has the right to sub-license the graphics technology - Philips, Samsung and others. "

Is the 2700G (the beauty of the x50v) now going to be surpassed in performance by this new SGX? I don't think the 2700G has "OpenGL 2.0 and DirectX 9 Shader Model 3 standard" or does it?

Does the 2700G have 8 pipelines? !!! I almost want to see a actualy white paper diagram of the 2700G at this point!

Anyone with some serious tech knowledge know the answer?
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Old 07-29-05, 09:23 PM   #2 (permalink)
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still, there is nothing that uses the 2700g to its max, so nothing will even come close to using anything that is more advanced than it
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Old 07-29-05, 09:37 PM   #3 (permalink)
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There's a big difference between this GPU and the one that powers our Axims. This GPU in question is designed more for notebooks than it is for handhelds (that is, if I'm reading this right).

The support for OpenGL 2.0 and DX9, a combined vertex/pixel shader, and the many comparisons to GPU's like the ATI one powering the XBox 360 lead me to think this is designed for laptops.

(EDIT: OK, I missed the line about how Intel is already using the PowerVR MBX in the 2700G accelerator -- now I'm REALLY confused). Why the heck would we need H.264 decoding/encoding on a handheld (that's HD resolution for those who are unsure).

....OK, last edit -- perhaps the SGX is scalable -- in other words, an ultra low-powered version COULD be made by sacrificing certain features like the HD decoder and such (features that no handheld could take advantage of).

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Old 07-29-05, 09:47 PM   #4 (permalink)
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Progress is unstoppable, my only concern is that future software development applies to the 2700g as well. I think it will ...
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Old 07-29-05, 10:47 PM   #5 (permalink)
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I would find it a shame if the 2700G doesn't even get it's chance to really shine before being replaced by something better! I sure hope some serious awesome games come out soon that make good use of it!
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Old 07-29-05, 11:12 PM   #6 (permalink)
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Originally Posted by GuruX
Why the heck would we need H.264 decoding/encoding on a handheld (that's HD resolution for those who are unsure).
H.264 is not another name for HD resolution video, here's a definition from Wikipedia:

Quote:
The intent of H.264/AVC project has been to create a standard that would be capable of providing good video quality at bit rates that are substantially lower (e.g., half or less) than what previous standards would need (e.g., relative to MPEG-2, H.263, or MPEG-4 Part 2), and to do so without so much of an increase in complexity as to make the design impractical (expensive) to implement. An additional goal was to do this in a flexible way that would allow the standard to be applied to a very wide variety of applications (e.g., for both low and high bit rates, and low and high resolution video) and to work well on a very wide variety of networks and systems (e.g., for broadcast, DVD storage, RTP/IP packet networks, and ITU-T multimedia telephony systems).
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Old 07-30-05, 02:14 AM   #7 (permalink)
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i just hope that WM2005 brings a good Direct X setup so that porting games will be easy and able to take use of the 2700. They better hurry up and release it though
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Old 07-30-05, 04:08 AM   #8 (permalink)
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Here is documentation abot the 2700G.
http://www.answers.com/topic/intel-2700g
seems like it supports Anti Aliasing and Anisotropic texture filering.

Last edited by ValkA; 07-30-05 at 04:10 AM.
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Old 07-31-05, 01:23 PM   #9 (permalink)
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In the interests of science, this is the same clip ripped from DVD.

It's a 1:29:00 movie compressed down to 200MB with audio set at 128Kb/s 44.1KHz stereo. 320x240 frame size.

One is MPEG-4 with AAC audio and the other is H.264 with AAC audio. So the only differences between the two is the image quality encoder. The audio is the same. Both files are 200MB.

Notice how one is clearer than the other? These are native resolution, not enlarged.



So for the same file size H.264 gives a noticably better picture. Even better than MPEG-4. Imagine the benefits over MPEG-2! I don't have an MPEG-2 encoder handy to demonstrate....
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Old 07-31-05, 07:16 PM   #10 (permalink)
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So what we have here is something that is capable of H.264 encoding and decoding whereas the 2700g doesn't. Which doesn't really bother me too much. As long as TCPMP can use the 2700g to play .avi , .mpg mpeg-4 and .mp4 files (which thanks to the PSP will become the industry and consumer norm) I am still plenty happy with my x50v. I just wish it could play mpeg-2 dammit.

If anyone else can spot other major differences or superiorities, post away.
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Old 07-31-05, 08:44 PM   #11 (permalink)
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The PPC could still decode H.264 in software though could it not? Would it have the horsepower?
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Old 08-01-05, 04:00 AM   #12 (permalink)
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Exclamation

More info is available from the PowerVR Pages:

Demo Movies

Full PR

K-

p.s. Assembly Mobile Demo competition was won by a demo running on AximX50v. Download from ftp : Download from FTP
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Old 08-01-05, 07:14 AM   #13 (permalink)
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nice DEMO !
but it doesnt move so smooth...
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Old 08-01-05, 11:14 AM   #14 (permalink)
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Originally Posted by Howard2k
The PPC could still decode H.264 in software though could it not? Would it have the horsepower?

Yes it can, but it would involve using more of the CPU, since the 2700g doesn't handle H.264 natively. More CPU uage equals more battery drain. Kepp a spare battery!
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Old 08-01-05, 11:47 AM   #15 (permalink)
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i2700g can hardware decode h264 (not all, 100%, but lots)
hardware h264 in i2700g:
- H.264 AVC (MPEG4 Part 10) Baseline Profile (no cabac)
- Inverse zig-zag scan with programmable scan ordering
- Deblocking filter acceleration
- Inverse H.264 intra prediction
- Full bi-directional prediction
- Half, quarter and eighth-pel motion compensation h264

from powervr:
"The reduction in CPU load achieved is typically in excess of 80% for H.264, thereby allowing the system designer to target lower cost and lower power systems. This is of increased importance when performing quarter-pel motion compensation"

Only good coder is required with lots of free time and i think -> typical movie: 640x272 h264 600kbps-1mbps -> 25 fps smooth on x50v

Last edited by irwin2; 08-01-05 at 11:54 AM.
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